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PRINCETON DIGITAL IMAGE v. UBISOFT ENTERTAINMENT SA

Oral Argument — 11/06/2020 · Case 20-1204 · 22:09

Appeal Number
20-1204
Argument Date
11/06/2020
Duration
22:09
Segments
253
Panel Judges
  • Judge Judge Dyk high
Attorneys
  • Appellant Appellant Attorney (Jonas R. Mcdavit) high
  • Appellee Appellee Attorney (Michelle Lyons Marriott) high
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0:00 Judge Dyk Number 20-1204, Princeton Digital Image versus Ubisoft Entertainment S.A., Mr. McDevitt.
0:09 Appellant Attorney (Jonas R. Mcdavit) Thank you, Your Honor.
0:10 It may please the court.
0:11 This appeal concerns two district court errors.
0:15 First, the district court impermissibly resolved a factual dispute between the parties.
0:20 Specifically, the court determined that the creation of a control track using beat maps,
0:25 maps that are indisputably derived from music, is the same thing as denoting a time, position, or location.
0:32 The district court concluded that on its own, and despite expert and technical evidence to the contrary,
0:39 evidence that Ubisoft does not address in its opposition.
0:43 Second, the district court applied a disclaimer that is not tethered to the actual distinctions Princeton Digital made to the patent office.
0:50 Instead, at summary judgment, the court interpreted the claims in view of the accusation,
0:55 and revised the so-called disclaimer in view of the accused products.
1:00 That's not correct.
1:02 Any use of disclaimer must be based on the actual statements made to the patent office, not the accused products.
1:09 Vitamix versus Basic holding a case on all fours with this case involves the same problem.
1:15 This court concluded that it was error for the district court to ignore the actual distinction made by the patentee,
1:22 and it was error for the district court to apply a disclaimer.
1:25 The court concluded that it was error for the district court to ignore the actual distinction made by the patentee,
1:26 and it was error for the district court to apply a disclaimer that expands the scope of disclaimer beyond the distinction actually made by the patentee when it's talked to the patent office.
1:34 Princeton Digital's expert witness, who's indisputably one of order's skill in the art,
1:38 explained why the accused games meet each and every limitation of the asserted claims.
1:44 Among other things, he cited testimony from Ubisoft game designers who equated the game's markers...
1:51 I'm sorry?
1:54 I don't think I said anything.
1:57 Okay.
1:57 Okay.
1:58 Among other things, Princeton Digital's experts equated and cited testimony from Ubisoft game designers
2:04 who equated that the game's markers and beatmaps correspond to beats in music, not time, position, or location.
2:12 Ubisoft doesn't address that.
2:14 Instead, Ubisoft points to the testimony of its own engineer, who disagrees with Princeton Digital's expert.
2:21 But that disagreement is proof positive that summary judgment is not warranted here.
2:27 Okay.
2:27 The 129 patent suit contains two related elements.
2:31 First, a control track element that corresponds to a music signal.
2:35 And second, a virtual environment element, which is created in response to the control track.
2:41 The statements that Princeton Digital made to the patent office in the context of Ubisoft's initiated IPR
2:47 concerned the control track element, not the virtual environment element.
2:52 In that IPR, Princeton Digital distinguished one approach to creating a control track,
2:57 and notably, the control track was, I'm sorry, Your Honor, go ahead, I'm sorry, I thought there was a question pending.
3:09 The court did not make factual determinations through the lens of what person of ordinary skill they are.
3:17 Further, the court determined that the creation of the control track using music-driven markers and beatmaps
3:23 are the same thing as corresponding to time, position, or location.
3:27 That's a factual finding that contradicts the record evidence in this case.
3:31 And I point to joint evidence.
3:33 Joint Appendix 21 and Joint Appendix 22, excuse me, 20 and 21,
3:39 where the factual findings were made by the district court,
3:43 and then adopted, the factual findings made by the magistrate judge in this case,
3:49 and then later adopted by the district court at summary judgment.
4:00 Impermissibly, the court did not make factual determinations through the lens of a person of ordinary skill they are.
4:06 Instead, the court determined that the creation of a control track
4:08 using music-driven markers is the same thing as corresponding to time, position, and location.
4:14 And the court admitted that while in some sense those markers correspond to the music,
4:20 the court flipped the burden and flipped the claim construction
4:26 and determined that the markers, though they correspond to the music,
4:32 are within the scope of the disclaimer, doing so while looking at not the accused product's
4:39 from the standpoint of a person of ordinary skill in the art,
4:42 but from the standpoint of the district court, which is not permitted to do.
4:47 Similarly, the court interpreted the Williams prior art reference on its own
4:52 without reference to a person of ordinary skill in the art.
4:55 And again, that's error.
4:56 And that was the error that was committed in the Paul Corporation v. PTI Technologies case
5:02 and later affirmed in cases afterwards.
5:06 The court must interpret the prior art
5:09 through the lens of one of ordinary skill in the art,
5:12 not through its own understanding,
5:16 particularly at this point in the case,
5:19 which is why this case is very similar to the Vitamix case that was decided by this court.
5:24 And there, the court determined that what the district court had done
5:29 was looked at a disclaimer through its own understanding of the accused gains
5:36 and then applied it,
5:38 not based on statements made to the patent office,
5:40 but expanded the scope of the disclaimer based on its understanding of the accused products.
5:46 And that's error.
5:47 That is something that the court cannot do.
5:53 The equation of a marker in a song to anything but the Ubisoft engineer listening to the song,
6:05 creating it based on the beats,
6:07 that's the point of the gains,
6:08 and that's the point of the reason why these gains exist in the first place.
6:14 They don't arbitrarily determine where these markers aren't arbitrarily or randomly selected.
6:20 They're selected to correspond to points in the music,
6:24 and that's exactly what the claims require.
6:26 If you look at Joint Appendix 48 where the claims are for this case,
6:31 we also dealt with it in our blue brief,
6:33 and we reproduced the claims at page 6.
6:36 If you look at Claim 16,
6:38 the claim itself,
6:40 a claim element for recording the control track,
6:43 requires that the control information must correspond to a music signal.
6:48 That's exactly what's done here.
6:51 That's what the Princeton Digital's expert opined.
6:54 That's what Ubisoft's engineers testified to,
6:57 and that's what was cited in our expert reports.
7:01 The fact that Ubisoft may disagree with that conclusion is proof positive.
7:06 This is not a summary judgment.
7:08 This is not a summary judgment issue,
7:08 but an issue reserved for the fact finder.
7:16 Judge Dyk Okay.
7:17 Anything further?
7:18 Mr. McDowell?
7:20 Appellant Attorney (Jonas R. Mcdavit) I'll reserve the rest of the time for rebuttal.
7:22 Judge Dyk Okay.
7:22 Thank you.
7:24 Ms. Marriott?
7:25 Appellee Attorney (Michelle Lyons Marriott) Please, the court.
7:31 The district court correctly granted summary judgment in this case,
7:35 finding a disclaimer of claim scope at claim construction
7:37 and applying that disclaimer to the undisputed facts.
7:41 The judgment of non-infringement should be in the court summary judgment ruling
7:47 is essentially three components.
7:50 First, that there was a disclaimer of claim scope.
7:54 I understand Princeton Digital's arguments on appeal.
7:59 That remains undisputed.
8:04 And on appeal that the district court directly found that in IPR statements
8:10 disclaimed or surrendered claim scope.
8:13 It agrees that the scope of that disclaimer was properly defined in the court's claim scope,
8:21 which appendix 3146, where that disclaimer is laid out.
8:27 So the disclaimer, the existence of the disclaimer is not in dispute,
8:31 and neither is the scope of the district court's opinion.
8:39 The actual issues about how the accused video games operate.
8:50 During development of the game, a human listens and presses a key on a keyboard,
8:56 often it's an M or another letter, to make a marker at certain points.
9:01 And the markers are then put into a timeline.
9:07 And graphics and other elements are positioned on that timeline
9:11 in order to appear in relation to the time marker.
9:14 Those graphics are tied to the markers.
9:23 And at game play, they will show up material factually
14:44 what the district court found in this case.
14:45 No reasonable fact finder could find infringement.
14:49 And parties do not dispute any relevant facts as to the product.
14:55 The court has questions with respect to the disclaimer.
15:06 Summary judgment order.
15:07 I'll briefly touch on dismissal of the claims against the entity Ubisoft Entertainment
15:18 and the argument made in the brief.
15:21 Prior to granting summary judgment, entered in order.
16:01 Judge Dyk Thank you, Ms. Marriott.
16:03 Mr. McBavitt.
16:05 Appellant Attorney (Jonas R. Mcdavit) Your Honor, let me address first the factual dispute.
16:11 The not there arbitrarily.
16:24 is there because it corresponds to the water depth of a channel.
16:30 Similarly here, the beat markers that are laid down by Ubisoft engineers
16:35 are not there arbitrarily.
16:38 They don't correspond to 30 seconds into a song
16:42 or the song being played 10%.
16:44 They're there because they correspond to the actual music.
16:49 So when Ms. Marriott says,
16:51 there's no dispute over how the products work,
16:55 there is no dispute as to how the beat markers are created.
16:59 But there is a dispute between the parties
17:02 as to whether or not those beat markers correspond to time, position, or location
17:07 or correspond to music.
17:10 And the undisputedly, based on the conversations,
17:13 I guess it's undisputed to say that there's a dispute,
17:18 a factual dispute between the parties.
17:19 But Princeton Digital's person of ordinary skill in the art
17:23 looked at the evidence,
17:25 looked at the testimony of Ubisoft engineers,
17:28 and concluded, based on the undisputed and unrebutted testimony
17:33 of Ubisoft engineers,
17:35 that they listen to the music and create the beat markers
17:38 because of the music.
17:40 They're listening to the music create the beat markers.
17:43 So that's the factual dispute.
17:46 Whether or not the facts that underlie
17:48 to how those markers get created,
17:51 whether or not there's a dispute between the parties,
17:53 that may be true.
17:55 But the consequence of that
17:58 and what those markers represent,
18:01 they undisputedly correspond to music.
18:04 And we know that because Ubisoft's game designers tell us so.
18:08 Secondly, the scope of the disclaimer.
18:11 We are not disputing the fact that there were statements
18:14 that were made to the Patent Office
18:16 in the context of the Ubisoft-initiated IPO.
18:19 The IPO that was initiated, in fact, by Ubisoft France.
18:23 But what was interesting about that,
18:26 about the difference between the 2017 claim construction
18:31 and then the summary judgment hearing,
18:33 which happened three years later,
18:36 was the disclaimer changed from being focused
18:40 on what the actual statements made
18:43 by Princeton Digital to the Patent Office
18:46 to what the accused products do.
18:48 And that's what happened in Vitamix,
18:50 and that's the error.
18:51 And to respond to Ms. Marriott's argument
18:56 that the scope of the disclaimer didn't change,
18:59 it changed.
19:01 There's no dispute there was statements made
19:03 to the Patent Office,
19:04 but the disclaimer has to be based
19:06 on what was actually said.
19:07 And what was actually said was in the joint appendix 1053
19:14 and 1054 is the reproduction of what was actually said.
19:18 About Williams, and as I said before,
19:21 it all relates to the control track.
19:25 Finally, she made the point that the game doesn't care
19:29 what the beat marker is.
19:33 The beat marker could be responding to white noise.
19:36 But that's actually not what happens.
19:39 The beat marker corresponds to the music.
19:42 In theory, perhaps, the beat marker could be laid down
19:45 by somebody to, in some theoretical point,
19:50 proportion of the creation of the game,
19:51 the beat marker could be laid down arbitrarily.
19:54 And that would fall within the scope of the disclaimer.
19:58 But that's not what actually happens in the accused games.
20:01 The beats, which are laid down in the control track,
20:04 correspond to music.
20:05 Not time, not position, not location.
20:09 And finally, Your Honor, I would just say
20:13 the merely portion of the court's claim construction
20:17 merely was a term that was introduced
20:20 in the claim construction originally
20:22 because Ubisoft requested it be there.
20:25 Not Princeton Digital, but Ubisoft requested it be there.
20:28 And what's important about it,
20:30 it's not that it merely was just excised
20:34 from the claim construction
20:36 between 2017 and the summary judgment.
20:39 But the distinction is,
20:42 when the court omitted that word,
20:45 it highlights the fact that the district court's
20:47 summary judgment ruling expanded the scope
20:49 of the actual statements made to the patent office,
20:52 just like in the Vitamix case.
20:55 The 2017 construction did include the word merely,
20:58 and there's no dispute about that.
21:00 Ubisoft, again, insisted that it include that.
21:04 And in the actual colloquy,
21:07 if you look at Joint Appendix 1053 and 1054,
21:11 and we cite it in our blue brief,
21:13 the actual colloquy concerns the control track.
21:17 And what has happened in this case
21:19 is a confusion between the music
21:21 that is played during the gameplay
21:23 and the control track that is used
21:26 to create the graphics in the first place.
21:29 The graphics do not exist without the control track.
21:35 And the control track was created
21:37 because a Ubisoft engineer listened to the music
21:41 and created beat markers based on the beats in the music.
21:44 That's the factual dispute.
21:46 That was the evidence that was pointed to
21:48 by a person of orange-skilling art,
21:50 and it was error for the district court
21:52 to conclude otherwise.
21:54 Thank you.
21:55 Judge Dyk Okay, thank you, Mr. McDavid.
21:57 Thank you, Ms. Marriott.
21:59 The case is submitted.
22:00 That concludes our session for this morning.
22:05 Appellee Attorney (Michelle Lyons Marriott) The honorable court is adjourned from day to day.